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dynamic game

См. также в других словарях:

  • Dynamic game difficulty balancing — Dynamic game difficulty balancing, also known as dynamic difficulty adjustment (DDA) or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios and behaviors in a video game in real time, based on the player s …   Wikipedia

  • Dynamic game balancing — (DGB) is the process of automatically changing parameters, scenarios and behaviors in a video game in order to avoid a player becoming bored or frustrated with the game. In one extreme, the player may become bored because the game is too easy. In …   Wikipedia

  • Group-dynamic game — Group dynamic games are experiential education exercises which help people to learn about themselves, interpersonal relationships, and how groups function from a group dynamics or social psychological point of view.Group dynamics can be… …   Wikipedia

  • Dynamic Difficulty Adjustment — refers to the adjustment of difficulty in a video game on the fly based on the player s ability. For example, if the player is not finding the game very challenging, a game with DDA implemented will adjust its difficulty to make it more… …   Wikipedia

  • Organizational-dynamic game — Organizational dynamic games are Serious games that teach and reflect the dynamics of organizations at the following 3 levels: individual behavior (specific attitudes towards collaboration or knowledge sharing, competencies, character traits,… …   Wikipedia

  • Game artificial intelligence — refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of artificial… …   Wikipedia

  • Game mechanics — are constructs of rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game. In general, the process and study of game design are efforts to… …   Wikipedia

  • Game balance — is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. A game would be called unbalanced if one or more players have an unfair advantage over the others.A more complex… …   Wikipedia

  • Dynamic inconsistency — In economics, dynamic inconsistency, or time inconsistency, describes a situation where a decision maker s preferences change over time in such a way that what is preferred at one point in time is inconsistent with what is preferred at another… …   Wikipedia

  • Dynamic decision-making — (DDM) is interdependent decision making that takes place in an environment that changes over time either due to the previous actions of the decision maker or due to events that are outside of the control of the decision maker.[1][2] In this sense …   Wikipedia

  • Dynamic Stadium — Cover art Developer(s) Sammy Studios Publisher(s) Sammy Studios …   Wikipedia

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